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Wednesday, January 26, 2011

Pokemon Moves List (Generations I-V) Moves T-Z

Pokemon Moves List (Generations I-V) Moves T-Z


Name
Type
Cat.
Power
Acc.
PP
TM/HM
Effect
Prob.
Tackle
NORMAL
Physical
50
100
35
-

-
Tail Glow
BUG
Status
-
-
20
-
Drastically increases user's Special Attack.
-
Tail Slap
NORMAL
Physical
25
85
10
-
Hits 2-5 times in one turn.
-
Tail Whip
NORMAL
Status
-
100
30
-
Decreases opponent's Defense by one stage.
-
Tailwind
FLYING
Status
-
-
30
-
The user's party's Speed is increased by one stage for 5 turns.
-
Take Down
NORMAL
Physical
90
85
20
-
User receives recoil damage.
-
Taunt
DARK
Status
-
100
20
TM12
Opponent can only use moves that attack.
-
Techno Blast
NORMAL
Special
85
100
5
-
If the user is holding a plate, the damage inflicted will match it.
-
Teeter Dance
NORMAL
Status
-
100
20
-
All Pokemon on the field become confused.
-
Telekinesis
PSYCHIC
Status
-
-
15
-
Ignores opponent's evasion for 3 turns, add Ground immunity.
-
Teleport
PSYCHIC
Status
-
-
20
-
Allows user to switch out. In the wild, the battle ends.
-
Thief
DARK
Physical
40
100
10
TM46
May steal opponent's held item.
40
Thrash
NORMAL
Physical
120
100
10
-
User attacks for 2-3 turns but then becomes confused.
-
Thunder
ELECTRIC
Special
120
70
10
TM25
May cause paralysis.
30
Thunder Fang
ELECTRIC
Physical
65
95
15
-
May cause paralysis and flinching.
10
Thunder Wave
ELECTRIC
Status
-
100
20
TM73
Causes paralysis.
100
Thunderbolt
ELECTRIC
Special
95
100
15
TM24
May cause paralysis.
10
Thunderpunch
ELECTRIC
Physical
75
100
15
-
May cause paralysis.
10
Thundershock
ELECTRIC
Special
40
100
30
-
May cause paralysis.
10
Tickle
NORMAL
Status
-
100
20
-
Decreases the opponent's Attack and Defense by one stage each.
-
Torment
DARK
Status
-
100
15
TM41
Opponent cannot use the same move in a row.
-
Toxic
POISON
Status
-
90
10
TM06
Causes poison that increases damage each turn.
-
Toxic Spikes
POISON
Status
-
-
20
-
Hurts opponents when they switch into battle.
-
Transform
NORMAL
Status
-
-
10
-
User takes on the form and attacks of the opponent.
-
Tri Attack
NORMAL
Special
80
100
10
-
May cause paralysis, freezing, or a burn
20
Trick
PSYCHIC
Status
-
100
10
-
Swaps held items with the opponent.
-
Trick Room
PSYCHIC
Status
-
-
5
TM92
Slower Pokemon move first in the turn for 5 turns.
-
Triple Kick
FIGHTING
Physical
10
90
10
-
Hits 3 times, growing in power each with each hit.
-
Trump Card
NORMAL
Special
-
100
5
-
The lower the PP, the higher the power.
-
Twineedle
BUG
Physical
25
100
20
-
Hits twice. May cause poison.
20
Twister
DRAGON
Special
40
100
20
-
May cause flinching. 2x damage against an opponent using Fly.
20
U-turn
BUG
Physical
70
100
20
TM89
User switches out immediately after attacking.
-
Uproar
NORMAL
Special
90
100
10
-
User attacks for 3 turns and prevents sleep.
-
V-Create
FIRE
Physical
180
95
5
-
Lowers the user's Defense, Special Defense and Speed.
100
Vacuum Wave
FIGHTING
Special
40
100
30
-
User goes first.
-
Venoshock
POISON
Special
65
100
10
-
Inflicts double damage if the target is poisoned.
-
Vicegrip
NORMAL
Physical
55
100
30
-

-
Vine Whip
GRASS
Physical
35
100
15
-

-
Vital Throw
FIGHTING
Physical
70
10
-
User attacks last, but cannot miss.
-
Volt Switch
ELECTRIC
Special
70
100
20
-
User must switch out after attacking.
-
Volt Tackle
ELECTRIC
Physical
120
100
15
-
User receives recoil damage.
-
Wake-up Slap
FIGHTING
Physical
60
100
10
-
Power doubles if used on a sleeping opponent, but wakes it up.
-
Water Gun
WATER
Special
40
100
25
-

-
Water Pledge
WATER
Special
50
100
10
-
Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.
-
Water Pulse
WATER
Special
60
100
20
TM03
May cause confusion.
20
Water Sport
WATER
Status
-
-
15
-
Increases the user's Fire resistance.
-
Water Spout
WATER
Special
150
100
5
-
The higher the user's HP, the higher the damage caused.
-
Waterfall
WATER
Physical
80
100
15
HM07
May cause flinching.
20
Weather Ball
NORMAL
Special
50
100
10
-
Move's power and type changes with the weather.
-
Whirlpool
WATER
Special
35
85
15
HM05
Damages opponent for 2-5 turns, opponent cannot switch/escape.
-
Whirlwind
NORMAL
Status
-
100
20
-
In battles, the opponent switches. In the wild, the Pokemon runs.
-
Wide Guard
ROCK
Status
-
-
10
-
Protects the user's team from multi-target attacks.
-
Wild Charge
ELECTRIC
Physical
90
100
15
-
User receives 1/4 the damage it inflicts in recoil.
-
Will-o-wisp
FIRE
Status
-
75
15
TM61
Causes a burn, if it hits.
100
Wing Attack
FLYING
Physical
60
100
35
-

-
Wish
NORMAL
Status
-
-
10
-
The user recovers HP in the following turn.
-
Withdraw
WATER
Status
-
-
40
-
Increases the user's Defense by one stage.
-
Wonder Room
PSYCHIC
Status
-
-
10
-
Swaps every Pokemon's Defense and Special Defense for 5 turns.
-
Wood Hammer
GRASS
Physical
120
100
15
-
User receives recoil damage.
-
Work Up
NORMAL
Status
-
-
30
-
Raises the user's Attack and Special Attack.
-
Worry Seed
GRASS
Status
-
100
10
-
Changes the opponent's Ability to Insomnia.
-
Wrap
NORMAL
Physical
15
90
20
-
Damages opponent for 2-5 turns, opponent cannot escape/switch.
-
Wring Out
NORMAL
Special
120
100
5
-
The higher the opponent's HP, the higher the damage.
-
X-Scissor
BUG
Physical
80
100
15
TM81

-
Yawn
NORMAL
Status
-
-
10
-
Puts the opponent to sleep in the following turn.
-
Zap Cannon
ELECTRIC
Special
120
50
5
-
Guaranteed to paralyze target, if it hits.
100
Zen Headbutt
PSYCHIC
Physical
80
90
15
-
May cause flinching.
20
Moves List navigation: A-D    E-I    J-Q    R-S

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