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Wednesday, January 26, 2011

Pokemon Moves List (Generations I-V) Moves E-I






Name
Type
Cat.
Power
Acc.
PP
TM/HM
Effect
Prob.
Earth Power
GROUND
Special
90
100
10
-
May decrease opponent's Special Defense by on stage.
10
Earthquake
GROUND
Physical
100
100
10
TM26
Power is doubled if opponent is underground from using Dig.
-
Echoed Voice
NORMAL
Special
40
100
15
-
Power increases each turn if multiple Pokemon in the team also use it.
-
Egg Bomb
NORMAL
Physical
100
75
10
-

-
Electro Ball
ELECTRIC
Special
-
100
10
-
The faster the user, the stronger the attack.
-
Electroweb
ELECTRIC
Special
55
95
15
-
Lowers the target's Speed by one level.
100
Embargo
DARK
Status
-
100
15
TM63
Opponent cannot use hold items.
-
Ember
FIRE
Special
40
100
25
-
May cause a burn.
10
Encore
NORMAL
Status
-
100
5
-
Forces opponent to keep using its last more for 2-6 turns.
-
Endeavor
NORMAL
Physical
-
100
5
-
Reduces opponent's HP to same as user's.
-
Endure
NORMAL
Status
-
-
10
TM58
Always left with at least 1 HP, but may fail if used in a row.
-
Energy Ball
GRASS
Special
80
100
10
TM53
May decrease opponent's Special Defense by one stage.
-
Entrainment
NORMAL
Status
-
100
15
-
Makes target's ability same as user's.
-
Eruption
FIRE
Special
150
100
5
-
Stronger when the user's HP is higher.
-
Explosion
NORMAL
Physical
250
100
5
TM64
User faints.
-
Extrasensory
PSYCHIC
Special
80
100
30
-
May cause flinching.
10
Extremespeed
NORMAL
Physical
80
100
5
-
User attacks first.
-
Facade
NORMAL
Physical
70
100
20
TM42
Stronger if user is Burned, Poisoned, or Paralyzed.
-
Faint Attack
DARK
Physical
60
20
-
Cannot miss, regardless of Accuracy or Evasiveness.
-
Fake Out
NORMAL
Physical
40
100
10
-
Can only be used in first turn. User goes first, foe flinches.
100
Fake Tears
DARK
Status
-
100
20
-
Decreases opponent's Special Defense by two stages.
-
False Swipe
NORMAL
Physical
40
100
40
TM54
Always leaves opponent with at least 1 HP.
-
Featherdance
FLYING
Status
-
100
15
-
Decreases opponent't Attack by two stages.
-
Feint
NORMAL
Physical
30
100
10
-
Only hits if opponent uses Protect or Detect in the same turn.
-
Fiery Dance
FIRE
Special
80
100
10
-
May raise the user's Special Attack by one level.
50
Final Gambit
FIGHTING
Special
-
100
5
-
Inflicts damage equal to the user's remaining HP. User faints.
-
Fire Blast
FIRE
Special
120
85
5
TM38
May cause a burn.
10
Fire Fang
FIRE
Physical
65
95
15
-
May cause a burn or flinching.
10
Fire Pledge
FIRE
Special
50
100
10
-
Added effects appear if preceded by Grass Pledge or succeeded by Water Pledge.
-
Fire Punch
FIRE
Physical
75
100
15
-
May cause a burn.
10
Fire Spin
FIRE
Special
35
85
15
-
Damages opponent for 2-5 turns, opponent cannot escape/switch.
-
Fissure
GROUND
Physical
-
30
5
-
An instant 1-hit KO, if it hits.
-
Flail
NORMAL
Physical
-
100
15
-
The lower the user's HP, the higher the power.
-
Flame Burst
FIRE
Special
70
100
15
-
May also injure nearby Pokemon.
-
Flame Charge
FIRE
Physical
50
100
20
-
Inflicts damage and raises the user's Speed by one stage.
100
Flame Wheel
FIRE
Physical
60
100
25
-
May cause a burn.
10
Flamethrower
FIRE
Special
95
100
15
TM35
May cause a burn.
10
Flare Blitz
FIRE
Physical
120
100
15
-
User receives recoil damage.
-
Flash
NORMAL
Status
-
100
20
TM70
Decreases opponent's Accuracy by one stage.
-
Flash Cannon
STEEL
Special
80
100
10
TM91
May decrease opponent's Sp. Attack or Sp. Defense by one stage.
10
Flatter
DARK
Status
-
100
15
-
Confuses opponent, but raises its Special Attack by two stages.
-
Fling
DARK
Physical
-
100
10
TM56
Power depends on held item.
-
Fly
FLYING
Physical
90
95
15
HM02
Flies up on the first turn, attacks on the second turn.
-
Focus Blast
FIGHTING
Special
120
70
5
TM52
May decrease opponent's Special Defense by one stage.
10
Focus Energy
NORMAL
Status
-
-
30
-
Increases Critical-Hit ratio by one stage
-
Focus Punch
FIGHTING
Physical
150
100
20
TM01
Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking.
-
Follow Me
NORMAL
Status
-
-
20
-
In Double Battle, the user takes all the attacks.
-
Force Palm
FIGHTING
Physical
60
100
10
-
May cause paralysis.
30
Foresight
NORMAL
Status
-
-
40
-
Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
-
Foul Play
DARK
Physical
95
100
15
-
Uses the opponent's Attack stat.
-
Freeze Shock
ICE
Physical
140
90
5
-
Charges for a turn before attacking. May paralyze the target.
30
Frenzy Plant
GRASS
Special
150
90
5
-
User cannot move in the following turn.
-
Frost Breath
ICE
Special
40
90
10
-
Always results in a critical hit.
100
Frustration
NORMAL
Physical
-
100
20
TM21
Power raises with the more the user dislikes its trainer.
-
Fury Attack
NORMAL
Physical
15
85
20
-
Hits 2-5 times in one turn.
-
Fury Cutter
BUG
Physical
20
95
20
-
Power increases with each consecutive hit.
-
Fury Swipes
NORMAL
Physical
18
80
15
-
Hits 2-5 times in one turn.
-
Fusion Bolt
ELECTRIC
Physical
100
100
5
-
Power increases if Fusion Flare is used in the same turn.
-
Fusion Flare
FIRE
Special
100
100
5
-
Power increases if Fusion Bolt is used in the same turn.
-
Future Sight
PSYCHIC
Special
100
100
10
-
Damage occurs 2 turns later.
-
Gastro Acid
POISON
Status
-
100
10
-
Cancels out the effect of the opponent's Ability.
-
Gear Grind
STEEL
Physical
50
85
15
-
Hits twice in one turn.
-
Giga Drain
GRASS
Special
75
100
10
TM19
User recovers 50% of the damage inflicted on the opponent.
-
Giga Impact
NORMAL
Physical
150
90
5
TM68
User cannot move in the following turn.
-
Glaciate
ICE
Special
65
95
10
-
Lowers the target's Speed.
100
Glare
NORMAL
Status
-
90
30
-
Causes paralysis, if it hits.
-
Grass Knot
GRASS
Special
-
100
20
TM86
The heavier the opponent, the stronger the attack.
-
Grass Pledge
GRASS
Special
50
100
10
-
Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge.
-
Grasswhistle
GRASS
Status
-
55
15
-
Puts opponent to sleep, if it hits.
-
Gravity
PSYCHIC
Status
-
-
5
-
Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
-
Growl
NORMAL
Status
-
100
40
-
Decreases opponent's Attack by one stage.
-
Growth
NORMAL
Status
-
-
40
-
Increases user's Attack and Special Attack.
-
Grudge
GHOST
Status
-
-
5
-
If the users faints after using this move, the PP for the opponent's last move is depleted.
-
Guard Split
PSYCHIC
Status
-
-
10
-
Averages Defense and Special Defense with the target.
-
Guard Swap
PSYCHIC
Status
-
-
10
-
User and opponent swap Defense and Special Defense.
-
Guillotine
NORMAL
Physical
-
30
5
-
An instant 1-hit KO, if it hits.
-
Gunk Shot
POISON
Physical
120
70
5
-
May cause poison.
-
Gust
FLYING
Special
40
100
35
-

-
Gyro Ball
STEEL
Physical
-
100
5
TM74
The slower the opponent, the stronger the attack.
-
Hail
ICE
Status
-
-
10
TM07
Non-Ice types are damaged for 5 turns.
-
Hammer Arm
FIGHTING
Physical
100
90
10
-
Decreases the user's Speed by one stage.
-
Harden
NORMAL
Status
-
-
30
-
Increases the user's Defense by one stage.
-
Haze
ICE
Status
-
-
30
-
Resets all stat changes.
-
Head Charge
NORMAL
Physical
120
100
15
-
User receives 1/4 the damage it inflicts in recoil.
-
Head Smash
ROCK
Physical
150
80
5
-
User receives recoil damage.
-
Headbutt
NORMAL
Physical
70
100
15
-
May cause flinching.
30
Heal Bell
NORMAL
Status
-
-
5
-
Heals the user's party's status conditions.
-
Heal Block
PSYCHIC
Status
-
-
15
-
Prevents the opponent from restoring HP for 5 turns.
-
Heal Order
BUG
Status
-
-
10
-
Recovers half of the user's max HP.
-
Heal Pulse
PSYCHIC
Status
-
-
10
-
Restores half the target's max HP.
-
Healing Wish
PSYCHIC
Status
-
-
10
-
The user faints and the next Pokemon released is fully healed.
-
Heart Stamp
PSYCHIC
Physical
60
100
25
-
May make the target flinch.
30
Heart Swap
PSYCHIC
Status
-
-
10
-
Stat changes are swapped with the opponent.
-
Heat Crash
FIRE
Physical
-
100
10
-
The heavier the user, the stronger the attack.
-
Heat Wave
FIRE
Special
100
90
10
-
May cause a burn.
10
Heavy Slam
STEEL
Physical
-
100
10
-
The heavier the user, the stronger the attack.
-
Helping Hand
NORMAL
Status
-
-
20
-
In Double Battles, boosts the power of the partner's move.
-
Hex
GHOST
Special
50
100
10
-
Inflicts more damage if the target has a status condition.
-
Hi Jump Kick
FIGHTING
Physical
130
90
10
-
If it misses, the user loses half their HP.
-
Hidden Power
NORMAL
Special
-
100
15
TM10
Type and power depends on user's IV's.
-
Hone Claws
DARK
Status
-
-
15
-
Raises Attack and Accuracy.
-
Horn Attack
NORMAL
Physical
65
100
25
-

-
Horn Drill
NORMAL
Physical
-
30
5
-
An instant 1-hit KO, if it hits.
-
Horn Leech
GRASS
Physical
75
100
10
-
Heals the user by half the damage inflicted.
-
Howl
NORMAL
Status
-
-
40
-
Increases the user's Attack by one stage.
-
Hurricane
FLYING
Special
120
70
10
-
May confuse the target.
30
Hydro Cannon
WATER
Special
150
90
5
-
User cannot move in the following turn.
-
Hydro Pump
WATER
Special
120
80
5
-

-
Hyper Beam
NORMAL
Special
150
90
5
TM15
User cannot move on the following turn.
-
Hyper Fang
NORMAL
Physical
80
90
15
-
May cause flinching.
10
Hyper Voice
NORMAL
Special
90
100
10
-

-
Hypnosis
PSYCHIC
Status
-
60
20
-
Put opponent to sleep, if it hits.
-
Ice Ball
ICE
Physical
30
90
20
-
An attack lasting for 5 turns that grows in power.
-
Ice Beam
ICE
Special
95
100
10
TM13
May cause freezing.
10
Ice Burn
ICE
Special
140
90
5
-
Charges for a turn before attacking. May burn the target.
30
Ice Fang
ICE
Physical
65
95
15
-
May cause freezing and flinching.
10
Ice Punch
ICE
Physical
75
100
15
-
May cause freezing.
10
Ice Shard
ICE
Physical
40
100
30
-
User attacks first.
-
Icicle Crash
ICE
Physical
85
90
10
-
May make the target flinch.
30
Icicle Spear
ICE
Physical
25
100
30
-
Hits 2-5 times in one turn.
-
Icy Wind
ICE
Special
55
95
15
-
Decreases opponent's Speed by one stage.
100
Imprison
PSYCHIC
Status
-
-
10
-
Opponent is unable to use moves that the user also knows.
-
Incinerate
FIRE
Special
30
100
15
-
Destroys the target's held berry.
-
Inferno
FIRE
Special
100
50
5
-
Burns the target, if it hits.
100
Ingrain
GRASS
Status
-
-
20
-
User restores HP each turn. User cannot escape/switch.
-
Iron Defense
STEEL
Status
-
-
15
-
Increases the user's Defense by two stages.
-
Iron Head
STEEL
Physical
80
100
15
-
May cause flinching.
30
Iron Tail
STEEL
Physical
100
75
15
TM23
May decrease opponent's Defense by one stage.
30



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