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Tuesday, January 25, 2011

Pokemon Moves List (Generations I-V) Moves A-D

Name
Type
Cat.
Power
Acc.
PP
TM/HM
Effect
Prob.
Absorb
GRASS
Special
20
100
25
-
User recovers half of the HP inflicted on opponent.
-
Acid
POISON
Special
40
100
30
-
May lower opponent's Defense or Special Defense one stage.
10
Acid Armor
POISON
Status
-
-
40
-
Increases user's Defense by two stages.
-
Acid Spray
POISON
Special
40
100
20
-
Decreases opponent's Special Defense by two stages.
100
Acrobatics
FLYING
Physical
55
100
15
-
Stronger when the user does not have a held item.
-
Acupressure
NORMAL
Status
-
-
30
-
Randomly raises one of the user's stats by two stages.
-
Aerial Ace
FLYING
Physical
60

20
TM40
Cannot miss, regardless of Accuracy or Evasiveness.
-
Aeroblast
FLYING
Special
100
95
5
-
High Critical-Hit ratio.
-
After You
NORMAL
Status
-
-
15
-
Gives target priority in the next turn
-
Agility
PSYCHIC
Status
-
-
30
-
Raises the user's Speed by two stages.
-
Air Cutter
FLYING
Special
55
95
25
-
High Critical-Hit ratio.
-
Air Slash
FLYING
Special
75
95
20
-
May cause flinching.
30
Ally Switch
PSYCHIC
Status
-
-
15
-
User switches with opposite teammate.
-
Amnesia
PSYCHIC
Status
-
-
20
-
Raises user's Special Defense by two stages.
-
Ancientpower
ROCK
Special
60
100
5
-
Might raise all of the user's stats by one stage.
10
Aqua Jet
WATER
Physical
40
100
20
-
User goes first.
-
Aqua Ring
WATER
Status
-
-
20
-
Restores a little HP each turn.
-
Aqua Tail
WATER
Physical
90
90
10
-

-
Arm Thrust
FIGHTING
Physical
15
100
20
-
Hits 2-5 times in one turn.
-
Aromatherapy
GRASS
Status
-
-
5
-
Cures all status problems in your party.
-
Assist
NORMAL
Status
-
-
20
-
In a Double Battle, user randomly attacks with a partner's move.
-
Assurance
DARK
Physical
50
100
10
-
Power doubles if opponent already took damage in the same turn.
-
Astonish
GHOST
Physical
30
100
15
-
May cause flinching.
30
Attack Order
BUG
Physical
90
100
15
-
High Critical-Hit ratio.
-
Attract
NORMAL
Status
-
100
15
TM45
If opponent is the opposite gender, it's less likely to attack.
-
Aura Sphere
FIGHTING
Special
90
20
-
Cannot miss, regardless of Accuracy or Evasiveness.
-
Aurora Beam
ICE
Special
65
100
20
-
Might lower opponent's Attack.
10
Autotomize
STEEL
Status
-
-
15
-
Decreases user's weight and raises Speed by two stages.
-
Avalanche
ICE
Physical
60
100
10
TM72
Power doubles if user took damage first.
-
Barrage
NORMAL
Physical
15
85
20
-
Hits 2-5 times in one turn.
-
Barrier
PSYCHIC
Status
-
-
30
-
Raises user's Defense by two stages.
-
Baton Pass
NORMAL
Status
-
-
40
-
User switches out and gives stat changes to the incoming Pokemon.
-
Beat Up
DARK
Physical
-
100
30
-
Each Pokemon in your party attacks.
-
Belly Drum
NORMAL
Status
-
-
10
-
User loses 50% of its max HP, but Attack raises to maximum.
-
Bestow
NORMAL
Status
-
-
15
-
Gives the user's held item to the target.
-
Bide
NORMAL
Physical
-
-
10
-
User takes damage for two turns and strikes back double on 3rd.
-
Bind
NORMAL
Physical
15
85
20
-
Damages opponent for 2-5 turns, opponent cannot escape/switch.
-
Bite
DARK
Physical
60
100
25
-
May cause flinching.
30
Blast Burn
FIRE
Special
150
90
5
-
User cannot move next turn.
-
Blaze Kick
FIRE
Physical
85
90
10
-
High Critical-Hit ratio. May cause a burn.
10
Blizzard
ICE
Special
120
70
5
TM14
May cause freezing.
10
Block
NORMAL
Status
-
-
5
-
Opponent cannot flee or switch.
-
Blue Flare
FIRE
Special
130
85
5
-
May burn the target.
20
Body Slam
NORMAL
Physical
85
100
15
-
May cause paralysis.
30
Bolt Strike
ELECTRIC
Physical
130
85
5
-
May paralyze the target.
20
Bone Club
GROUND
Physical
65
85
20
-
May cause flinching.
10
Bone Rush
GROUND
Physical
25
90
10
-
Hits 2-5 times in one turn.
-
Bonemerang
GROUND
Physical
50
90
10
-
Hits twice.
-
Bounce
FLYING
Physical
85
85
5
-
Flies up on the first turn, hits on the 2nd. May cause paralysis.
30
Brave Bird
FLYING
Physical
120
100
15
-
User receives recoil damage.
-
Brick Break
FIGHTING
Physical
75
100
30
TM31
Breaks through Reflect and Light Screen barriers.
-
Brine
WATER
Special
65
100
10
TM55
Power doubles if opponent's HP is less than 50%.
-
Bubble
WATER
Special
20
100
30
-
May lower opponent's Speed by one stage.
10
Bubblebeam
WATER
Special
65
100
20
-
May lower opponent's Speed by one stage.
10
Bug Bite
BUG
Physical
60
100
20
-
Receives the effect from the opponent's held berry.
-
Bug Buzz
BUG
Special
90
100
10
-
May lower opponent's Special Defense by one stage.
10
Bulk Up
FIGHTING
Status
-
-
20
TM08
Increases user's Attack and Defense by one stage.
-
Bulldoze
GROUND
Physical
60
100
20
-
May lower the target's Speed by one level.
100
Bullet Punch
STEEL
Physical
40
100
30
-
User goes first.
-
Bullet Seed
GRASS
Physical
25
100
30
TM09
Hits 2-5 times in one turn.
-
Calm Mind
PSYCHIC
Status
-
-
20
TM04
Increases user's Special Attack and Special Defense by one stage.
-
Camouflage
NORMAL
Status
-
-
20
-
Changes user's type according to the location.
-
Captivate
NORMAL
Status
-
100
20
TM78
Foe with opposite gender has its Sp. Attack lowered by 2 stages.
-
Charge
ELECTRIC
Status
-
-
20
-
Power of your Electric-type attacks increase next turn.
-
Charge Beam
ELECTRIC
Special
50
90
10
TM57
May raise user's Special Attack.
70
Charm
NORMAL
Status
-
100
20
-
Lowers opponent's Attack by two stages.
-
Chatter
FLYING
Special
60
100
20
-
Likely to confuse the opponent.
50
Chip Away
NORMAL
Physical
70
100
20
-
Ignores the target's stat changes.
-
Circle Throw
FIGHTING
Physical
60
90
10
-
In battles, the opponent switches. In the wild, the Pokemon runs.
-
Clamp
WATER
Physical
35
75
10
-
Damages opponent for 2-5 turns, opponent cannot escape/switch.
-
Clear Smog
POISON
Special
50
-
15
-
Removes all of the target's stat changes.
-
Close Combat
FIGHTING
Physical
120
100
5
-
Decreases user's Defense and Special Defense by one stage.
-
Coil
POISON
Status
-
-
20
-
Raises the user's Attack, Defense and Accuracy.
-
Comet Punch
NORMAL
Physical
18
85
15
-
Hits 2-5 times in one turn.
-
Confuse Ray
GHOST
Status
-
100
10
-
Confuses opponent.
-
Confusion
PSYCHIC
Special
50
100
25
-
May confuse opponent.
10
Constrict
NORMAL
Physical
10
100
35
-
May lower opponent's Speed by one stage.
10
Conversion
NORMAL
Status
-
-
30
-
Changes user's type to a type of one of its own moves.
-
Conversion 2
NORMAL
Status
-
-
30
-
User changes type to become resistant to opponent's last move.
-
Copycat
NORMAL
Status
-
-
20
-
Copies opponent's last move.
-
Cosmic Power
PSYCHIC
Status
-
-
20
-
Increase user's Defense and Special Defense by one stage.
-
Cotton Guard
GRASS
Status
-
-
10
-
Raises the user's Defense by three stages.
-
Cotton Spore
GRASS
Status
-
100
40
-
Sharply reduces opponent's Speed.
-
Counter
FIGHTING
Physical
-
100
20
-
When hit by a Physical Attack, user strikes back with 2x power.
-
Covet
NORMAL
Physical
60
100
40
-
Opponent's item is stolen by the user.
-
Crabhammer
WATER
Physical
90
90
10
-
High Critical-Hit ratio.
-
Cross Chop
FIGHTING
Physical
100
80
5
-
High Critical-Hit ratio.
-
Cross Poison
POISON
Physical
70
100
20
-
Likely to land a Critical Hit, may poison opponent.
10
Crunch
DARK
Physical
80
100
15
-
May decrease opponent's Defense by one stage.
20
Crush Claw
NORMAL
Physical
75
95
10
-
May decrease opponent's Defense by one stage.
50
Crush Grip
NORMAL
Physical
-
100
5
-
More powerful when opponent has higher HP.
-
Curse
GHOST
Status
-
-
10
-
Ghosts: 
Lose 50% of max HP, opponent loses 25% of max HP at the end of each turn. 


Non-Ghosts: Raises user's Attack and Defense one stage each, but lowers Speed by one stage.
-
Cut
NORMAL
Physical
50
95
30
HM01

-
Dark Pulse
DARK
Special
80
100
15
TM79
May cause flinching.
20
Dark Void
DARK
Status
-
80
10
-
Puts all Pokemon on the field to sleep.
-
Defend Order
BUG
Status
-
-
10
-
Increases user's Defense and Special Defense by one stage each.
-
Defense Curl
NORMAL
Status
-
-
40
-
Increases user's Defense by one stage. Rollout is now stronger.
-
Defog
FLYING
Status
-
-
15
-
Lowers opponent's Evasiveness by one stage.
-
Destiny Bond
GHOST
Status
-
-
5
-
If the user faints, the opponent also faints.
-
Detect
FIGHTING
Status
-
-
5
-
Opponent's attack doesn't affect you, but may fail if used often.
-
Dig
GROUND
Physical
80
100
10
TM28
Digs down first turn, attacks in the 2nd. Acts like an Escape Rope on the field.
-
Disable
NORMAL
Status
-
100
20
-
Opponent can't use its last attack for a few turns.
-
Discharge
ELECTRIC
Special
80
100
15
-
May cause paralysis.
30
Dive
WATER
Physical
80
100
10
-
Dives down for the first turn, attacks on the second turn.
-
Dizzy Punch
NORMAL
Physical
70
100
10
-
May cause confusion.
20
Doom Desire
STEEL
Special
140
100
5
-
Damage occurs 2 turns later.
-
Double Hit
NORMAL
Physical
35
90
10
-
Hits twice.
-
Double Kick
FIGHTING
Physical
30
100
30
-
Hits twice.
-
Double Team
NORMAL
Status
-
-
15
TM32
Increases user's Evasiveness by one stage.
-
Double-Edge
NORMAL
Physical
120
100
15
-
User receives recoil damage equal to 1/8th the damage inflicted.
-
Doubleslap
NORMAL
Physical
15
85
10
-
Hits 2-5 times in one turn.
-
Draco Meteor
DRAGON
Special
140
90
5
-
Decreases user's Special Attack by 2 stages.
-
Dragon Claw
DRAGON
Physical
80
100
15
TM02

-
Dragon Dance
DRAGON
Status
-
-
20
-
Increases user's Attack and Speed by one stage each.
-
Dragon Pulse
DRAGON
Special
90
100
10
TM59

-
Dragon Rage
DRAGON
Special
-
100
10
-
Always inflicts 40 HP.
-
Dragon Rush
DRAGON
Physical
100
75
10
-
May cause flinching.
20
Dragon Tail
DRAGON
Physical
60
90
10
-
In battles, the opponent switches. In the wild, the Pokemon runs.
-
Dragonbreath
DRAGON
Special
60
100
20
-
May cause paralysis.
-
Drain Punch
FIGHTING
Physical
75
100
10
TM60
User recovers half of the damage inflicted on opponent.
-
Dream Eater
PSYCHIC
Special
100
100
15
TM85
Can only be used on a sleeping target. User recovers half of the damage inflicted on opponent.
-
Drill Peck
FLYING
Physical
80
100
20
-

-
Drill Run
GROUND
Physical
80
95
10
-
High Critical-Hit ratio.
-
Dual Chop
DRAGON
Physical
40
90
15
-
Hits twice in one turn.
-
Dynamicpunch
FIGHTING
Physical
100
50
5
-
Causes confusion, if it hits.
100
Moves List navigation: E-I    J-Q    R-S    T-Z

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