Code of Princess Coming Stateside
The spiritual successor to Guardian Heroes will make it to the US after all
How To Play Flash Games With A Gamepad
Controls in your favorite flash game got you down? Find out how to set up your gamepad to work on flash games here!
Tuesday, March 5, 2013
Thursday, February 28, 2013
Thursday, January 17, 2013
Stronghold Kingdoms -- Crazy Addictive
There are a million multi-player online games on the market today, making it harder than ever to justify charging a monthly subscription, or even an initial fee for the game in the first place. Firefly Studios' Stronghold Kingdoms is no exception here -- it is a free to download, free-to-play, online multi-player real-time strategy game, and boy is it fun.
At the macro level SHK pans out a bit like a good old fashioned board game. Something like Risk, let's say. But at the mirco level it's a bit more like Sid Meier's Civilization. Consider the fact that combat is handled in a nuanced tower defense mode, and you have the makings of a game that's got something for everybody.
Players manage villages, much like in Civ: juggling resources and plotting out long-term research. This game is very versatile in terms of play style and approach. There are four basic research categories you can rank up: Industry, Military, Farming, and Education. You can focus on any one of these, or develop any number of hybrids. Imagine a farmer merchant. Or an industrious merchant. What about an industrious warlord. Or a warlord that leaves farming for others, choosing instead to scout or pillage for resources.
Every point in research you spend, every building you construct, takes a little longer than the last time. Patience is a virtue; SHK is a game that rewards you for ignoring it.
This game supports full-on PVP, and ultimately has the goal of global conquest. Players can join Factions or Houses, and there is a voting mechanic for electing leaders. Politics are important, so be careful who your friends and foes are!
SHK is not without its bugs. There is the occasional hiccup -- sometimes map icons take a moment too long to refresh, or the game itself will crash unexpectedly, but overall the design is solid, and all but the most critical will have little to complain about. As mentioned, the game is free, but there is a pay structure in place for those who would like to take advantage (or to simply reward Firefly Studios for sharing such a fun game with us!). Aside for a couple acceptions, premium tokens require real money, and they allow players to queue actions in advance, making gameplay far more efficient, but not necessarily offering an unfair edge.
Stronghold Kingdoms can be downloaded for free here.
Neo Scavenger Flash Demo
*Note: It is recomended that you play this demo in full screen mode.
A or D or left or right arrows will rotate items.
W A S D or arrow keys will scroll map.
Spacebar will End Turn, Confirm, or Continue.
Saturday, December 1, 2012
Wednesday, June 6, 2012
It's that time of the year again! Call it the Superbowl of the video game world, the Electronic Entertainment Expo is the place to learn about the next year in gaming. This year's highlights include going hands on the Nintendo's Wii U, Pikmin 3, and a slew of Mario titles announced, the WiiU supporting a second touchpad, Sony and Microsft not announcing new hardware, Elder Scrolls online details, and a whole host of other gaming news. Watch the press conferences to see for yourself!
Nintendo E3 2012 Press Conference
Microsoft E3 2012 Press Conference
Sony E3 2012 Press Conference
EA E3 2012 Press Conference
More gaming events info
Tuesday, June 5, 2012
Code of Princess confirmed for US release
The team that developed the Sega Saturn classic Guardian Heroes has struck gold once again -- this time on the 3DS with a title called Code of Princess. Although not technically developed by Treasure proper, the original development team was hand picked to create this spiritual successor to one of 2d gaming's finest achievements.
Much like Guardian Heroes, Code of Princess is a side-scrolling beat-em-up, with multiple characters, an experience and leveling system, and multiple story paths and endings. This is one game you don't want to miss (and if you don't believe me, that's probably because you haven't played Guardian Heroes ;-).
Code of Princess was released in Japan April of this year, and is slated for a US release this fall.
Wednesday, April 25, 2012
Why Wakfu Needs Inflation
I've played a fair amount of MMO's in my time, and although I may not have played all of them, I've seen enough to recognize that Wakfu is different.
One of the many interesting nuances with this game has to do with it's economy. In most regards Wakfu has a typical MMO auction house player-driven market, nothing unusual there. But Wakfu has one thing going on that I haven't seen elsewhere: mobs don't drop money, and players don't start the game with any money. Oh, well then you must get money from quests, you're probably thinking. But you'd be wrong.
So where does the money come from?Players make money, or kama, as they call it in Wakfu, by minting ore. The amount of money in circulation is entirely based on how many kama players have minted. Players are in direct control of inflation and deflation. Even a level 1 noob can mint kama -- it's one of the easiest entry-level crafting skills in the game.
It has barely been two months since Wakfu launched, so there are far fewer kama in circulation now than there will be in the months and years ahead. The value of items in the market is out of touch. A single kama can buy you a level 3 item as easily as it can buy you a level 20 item.
With so little money in the game thus far, and tight inventory space being a constant issue, the incentive lies in selling your loot as quickly as you can. Asking one kama for an item makes sense, as you can't sell it any cheaper than that. The fastest, most assured way to get rid of an item while still making some profit is to sell it cheap (this is especially true considering the tax players pay when placing their items on the market). The problem lies in leveling up and trying to sell superior gear, but falling into the same conundrum. To receive any payment at all for an item is better than just tossing it, so you are willing to ask for a single kama for your higher level loot.
Now, this isn't always the case. Some items are obviously more valuable than others, but even the rarest items in the game are selling relatively cheap right now. The problem is that there isn't enough money in circulation to make a meaningful spread in value from one tier of items to the next. Ankama is not to blame here; it is simply how the game works.
Minting KamaAt low levels a player is most likely going to make their first few kama by minting iron ore. After they "get over the hump" and make their first 20+ kama, they are less likely to want to mint much more. At that point they are selling the loot they collect and making a meager income that way. As fewer players mint kama the economy's stock of cash tops off, whether there is enough money to properly spread value in the market or not.
What we need to do is mint more kama! Mining is a fairly easy harvest skill to rise, and once you can mine for bright copper or magnesium you can really start to mint a lot of kama a lot faster.
Wednesday, April 11, 2012
Monday, April 9, 2012
How to Choose a Nation in Wakfu
Wakfu World Map
|Leather Dealer||Herbalist||Weapons Master||Handyman|
|Crest||Royal Gobbal||Squid||Bat wings, sword||Large tree|
|Colors||Orange on Black||Purple on White||Red on Black||Blue on White|
The Nations of Wakfu
There is no meat tastier than Amakna meat, nor any baker more inspired than those you'll find before Amakna's ovens. What's more, Amaknian leather dealers strive to make each of their game products more solid than the last. But the territory conquests have begun and we have to step in to save these natural reserves!
Amakna: an archipelago where lovers of good meat won't have to pay an arm and a leg for a full stomach.
Become a Citizen of Amakna and enjoy the best benefits nature has to offer!
Monsters that can only be found in Amakna:
- Field Plants
- Magik Riktus
- Polters (this monster can also be found in Bonta)
- Arachnees (this monster can also be found in Bonta)
- Treechnids (this monster can also be found in Bonta)
Sufokia really knows how to keep its head above the water.
Our waters swelled in the flood and now there are even more Snappers in them. Things were ship-shape, though we found ourselves in deep water when the fight for free territories began.
The docile fishermen will have to rise and conquer new waters.
Sufokia: the archipelago where Snappers are king.
Come and reinforce our ranks!
Monsters that can only be found in Sufokia:
- Kraloves (this monster can also be found in Brakmar)
Once again, Brakmar has risen up above the others. This city is unshakeable.
Our presses are constantly transforming our minerals into freshly minted Kamas, ensuring our wealth. The world has finally started to fight over control of the territories. We need to get the best bits for ourselves, and leave the rest for the others to scrap over. The sound from our forges already drown out the sound of the other nations' pride.
Brakmar: an archipelago where your holidays could be numbered.
Come and strengthen our ranks!
- Kraloves (this monster can also be found in Sufokia)
Our forests are the thickest in the World of Twelve, and our wood is the finest. But the world is in conflict, fighting for control of the free territories. We can't let the other nations extend their hold any further. Bonta's Armourers' know-how will help you defend our great city once more.
Bonta: Pining for the company of kindred spirits?
Master Hoot, Official Archivist.
- Polters (this monster can also be found in Amakna)
- Arachnees (this monster can also be found in Amakna)
- Treechnids (this monster can also be found in Amakna)